Experience detail
Interactive Video Lab.
In-player hotspots, flip cards, drag-and-drop, and gated checkpoints — all wired to telemetry and SCORM/xAPI exports.
Interactive
Gamified
Telemetry ready
Interactive video
Hotspots + gated resume
- Pause points with flip cards and memory checks.
- Drag-and-drop interaction before resuming.
- Telemetry-ready: completion, retries, dwell time.
Tap “Launch experience” to open the interactive video.
Why it matters
Engagement inside the video
No more passive viewing — learners interact in-line, and you capture real engagement signals.
How it’s built
Hotspots + gating
Multiple interaction types (flip cards, drag-and-drop, checkpoints) wired to pause/resume logic.
Signals
Completion + retries
Dwell time, retries, and drop-off points feed your telemetry dashboards and LMS/LXP reports.